But you will have to modify this file with a text editor (for example, notepad), first: you have to change quake3.exe to openarena.exe.
Quake 3 arena hunter mod#
The mod's directory contains a Windows batch file ( CorkScrew.bat) that you can use to launch OpenArena and the mod automatically. "Random Skirmish" option brings you to a fight directly from the main menĂ¹.If you fall down in a deadly pit, you will immediately return in game without dying (you will not lose a frag).You can perform "rail jumps": you can " rocket jump" using railgun (with the option "splash damage effects" enabled, corresponding to g_railgunExplosions "1" command.).You can view your stats on the right of the screen.You can alternatively simply "gib" a dead corpse to make its head appearing floating (there is an option that enables or disables the "heads from gibbing corpses" feature, hence requiring real headshot kills to get heads). If the shot hit that character's head, his/her head will appear "floating": you have to grab it to score a point. A single shot anywhere still kills a character, but does not change your score. You can enable "head hunter game" (you will have to collect heads to score).and to blood! Name is probably inspired by a fictional drug from Max Payne videogame. "Valkyr" mode adds more colour to railgun trace.If you shoot someone in the head, you will decapitate him.A progress indicator shows the railgun's recharge.You can set the grappling hook ( offhand grapple) to be elastic ("CorkScrew mode").You can set an "invisibility game": all players are invisible (you can choose if they become visible when shooting).If you want, you can set the game to make the slugs bounce on the walls (and you select how many times).Although the " Instantgib" option is available inside OpenArena, this mod has still various interesting aspects (check the server options screen). Judging by the filenames, these were to be applied underneath the blue and purple skins as an environment using id Tech 3's shader system, which would cause them to shift as the character's position relative to the camera changes, creating a metallic effect.CorkScrew is a mod for Q3A, focused around the Instagib game type (railgun only, one hit = one kill). Judging by the portraits, the blue environment map (hunterenv03) goes to the blue skin, and the purple environment map (hunterenv04) goes to the purple skin. The alpha channel has been separated and is displayed below.
Quake 3 arena hunter skin#
There are four texture files present with the leveled skin name pattern, although one of them appears black when forced onto a wall. The alpha has been channel separated and is displayed below. The character Hunter has additional skins in LINKFILE.LNK with numbering that follows the pattern of other unlockable skins (which is 00 through 04 appended to the end) despite not being a playable character in the single-player campaign. Longname "Dan Haigh's Malevolent Cathedral" arena files with information for maps and gamemodes that aren't actually present in the game such as Malevolent Cathedral, another map by Dan Haigh, who designed House of the Desolate. The map seems fully functional, so it's unclear why it was scrapped, as it only seems to lack a thumbnail Similarly, the third arena in Arenas of Pain where the Vadrigar is first fought was to become an arena for Single-Weapon deathmatch.